Yarn Spinner v3.0.2


Hi, everyone! Yarn Spinner for Unity v3.0.2 is released!

This is a small update and polish release of Yarn Spinner for Unity.

Added:

  • The inspector for the Dialogue Runner now has a drop down for selecting the saliency strategy.
  • VariableStorageBehaviour now supports adding a variable change listener for all variables.
  • Added a new function, has_any_content, which takes the name of a node group and returns true if any of its member nodes could run.

Changed:

  • The Yarn Spinner header in the Inspector no longer shows <u></u> markup in versions of Unity prior to Unity 6.
  • LinePresenter now implements its typewriter effect with BasicTypewriter, an implementation of the IAsyncTypewriter interface.
  • The typewriter effect in LinePresenter is now framerate-independent.
  • Fixed an issue in UnityLocalisedLineProvider where an exception would be thrown if an asset table was not provided.
  • Fixed a bug where interpolated boolean values inside markup were being incorrectly determined as a string and not a bool.
  • Complexity scoring for when: headers no longer counts not operations. This means that when: $x and when: not $x have the same score of 1.
  • VirtualMachine.ContentSaliencyStrategy now defaults to RandomBestLeastRecentlyViewed, not First.
  • NodeDebugInfo.LineInfo now stores ranges of text, rather than just the start position.
  • Samples:
    • Fixed broken materials in BackgroundChatter and the mouth shader in Unity 2022.
    • Fixed missing references to UniTask’s assembly in individual samples.
    • Fixed a bug in imported font assets that could cause the Unity Editor to crash in Unity 2022.
    • Fixed cowboy hat asset import settings.
    • Fixed a texture seam with the skybox.

Removed:

  • SerializableDictionary<TKey,TValue> no longer exposes non-generic IDictionary methods; instead, all operations are now correctly type-checked.

Files

Yarn Spinner for Unity v3.0.2 7 MB
1 day ago
Samples for Yarn Spinner for Unity v3.0.2 56 MB
1 day ago

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