Yarn Spinner for Unity v3.0.3
Yarn Spinner for Unity » Devlog
Hey there, everyone! Yarn Spinner v3.0.3 is now released!
Added:
- Added a
[br /]
markup tag into the common markers default markup palette.- This will be translated into a TextMeshPro
<br>
marker.
- This will be translated into a TextMeshPro
- Line Advancer will now fall back to using key codes if Input Actions are selected, but Unity Input System is not available.
- The Dialogue System prefab now creates a UI input module that matches your current input system when it’s added to the scene, rather than baking in a specific input module.
- Samples:
- Added support for Unity Input System for player movement
- Added SampleInputActions and configured scenes to use them (they’ll fall back to the keyboard if the Input System isn’t installed)
- Added additional outdoor environment props
Changed:
- Fixed a bug where
LinePresenter
would not run all registered action markup handlers during a typewriter effect. - Fixed an issue where the default Dialogue Runner prefab didn’t have its
LineAdvancer
component configured correctly. - Renamed
actionMarkupHandlers
to beeventHandlers
on theLinePresenter
, this fixes an easy to occur typo with the base classesActionMarkupHandlers
. - Fixed an issue where Line Advancers set to use Key Codes would not work when the Legacy Input Manager is not available.
Files
Yarn Spinner for Unity v3.0.3 7 MB
2 days ago
Samples for Yarn Spinner for Unity v3.0.3 56 MB
2 days ago
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Yarn Spinner for Unity
The friendly dialogue tool for your games.
Status | Released |
Category | Tool |
Author | Yarn Spinner |
Tags | dialogue, Narrative, storytelling, tool, Twine, Unity, writing, yarn-spinner |
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