Yarn Spinner for Unity v3.0.3


Hey there, everyone! Yarn Spinner v3.0.3 is now released!

Added:

  • Added a [br /] markup tag into the common markers default markup palette.
    • This will be translated into a TextMeshPro <br> marker.
  • Line Advancer will now fall back to using key codes if Input Actions are selected, but Unity Input System is not available.
  • The Dialogue System prefab now creates a UI input module that matches your current input system when it’s added to the scene, rather than baking in a specific input module.
  • Samples:
    • Added support for Unity Input System for player movement
    • Added SampleInputActions and configured scenes to use them (they’ll fall back to the keyboard if the Input System isn’t installed)
    • Added additional outdoor environment props

Changed:

  • Fixed a bug where LinePresenter would not run all registered action markup handlers during a typewriter effect.
  • Fixed an issue where the default Dialogue Runner prefab didn’t have its LineAdvancer component configured correctly.
  • Renamed actionMarkupHandlers to be eventHandlers on the LinePresenter, this fixes an easy to occur typo with the base classes ActionMarkupHandlers.
  • Fixed an issue where Line Advancers set to use Key Codes would not work when the Legacy Input Manager is not available.

Files

Yarn Spinner for Unity v3.0.3 7 MB
2 days ago
Samples for Yarn Spinner for Unity v3.0.3 56 MB
2 days ago

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